![]() The number 2 after sfplay~ is an 'argument', giving the object some additional information: that it should play in stereo, and thus should have two audio signal outlets. It performs an audio task: it plays sound files from disk and sends the audio signal out its outlets. (The toggle alternately sends a "1" or "0" to the sfplay~ object, which sfplay~ interprets as "start" and "stop".) Click on the toggle object to start and stop playing. (In the dialog, select a WAVE or AIFF file and click Open.)ģ. Click on the word "open" ( message object) to open a dialog box that allows you to select a sound file. Click on the speaker button ( ezdac~ object) to turn audio on.Ģ. ![]() This shows an extremely bare-bones program for audio file playback.ġ. maxpat file directly to disk, which you can then open in Max.]Įxamples will be added after each class session.Įxample 1: Open a sound file and play it. [Each image below is linked to a file of JSON code containing the actual Max patch. However, they should all still work correctly. Therefore, when opened in Max 6 they may not appear quite as they were originally designed (and as they are depicted), and they may employ some techniques that seem antiquated or obsolete due to new features introduced in Max 6. Please note that all the examples from the years prior to 2009 are designed for versions of Max prior to Max 5, and the examples from 20 are designed for Max 5. You can find even more MSP examples on the professor's 2007 web page for Music 147: Computer Audio and Music Programming.Īnd you can find still more Max/MSP/Jitter examples from the Summer 2005 COSMOS course on "Computer Music and Computer Graphics". While not specifically intended to teach Max programming, each chapter of Christopher Dobrian's algorithmic composition blog contains a Max program demonstrating the chapter's topic, many of which address fundamental concepts in programming algorithmic music and media composition. The examples were written for use by students in the Interactive Arts Programming and Music Technology courses at UCI, and are made available on the There are also some examples from the previous years' classes available on the Web: examples from 2011's winter quarter Music Technology seminar, examples from 2010's Interactive Arts Programming class, examples from 2009's class, examples from 2007's class, examples from 2006's class, examples from 2005's class, and MSP examples and Jitter examples from 2004's class. This page contains links to explanations and example Max patches that are intended to give instruction on some basic concepts of interactive arts programming using Max. ![]() Interactive Arts Programming 2012 - Examples Music Technology / Interactive Arts Programming EXAMPLES ![]()
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