![]() ![]() It's also worth noting that since the ace is the lowest in rank, no card may be placed atop of it. It's important to remember that the king is the only rank that is allowed to be put into a vacant column. Since the king has no next-in-rank, it can't be moved to another pile, so it must be moved into a vacant column. If not a king, the source card must be moved onto a target card that is bottom-most in a pile, next in rank to the source card, and of the same suit.Ī column is empty when all cards have been moved from it. However, if there are cards on top of the source card, they all come along for the ride. In this game, technically, only one card may be moved at a time. As each is built, the game automatically sends it to a foundation. In order to win the game, the player must build all 4 suits within the tableau from the king to the ace. The remaining 3 cards in the deck are set face-down and squared in the stock. Except for the 12 hidden cards, 3 in each of the first 4 piles (or first 3 piles in Easy Scorpion Solitaire for a total of 9 hidden cards), all cards are face-up and visible. When the game starts, a pile of 7 cards is dealt into each of the 7 tableau columns. Scorpion Solitaire is played with a 52-card deck of standard playing cards. Scorpion Solitaire's goal is to build all 4 ordered suits from king down to ace in the tableau, each of which is automatically sent to a foundation as it's completed. However, the Easy Scorpion Solitaire variant is much easier. The game has a fair bit of luck in it and is not very easy to beat. "Ball in hand" foul if after the cue ball contacts a legal object ball and neither the cue ball, nor any other ball strikes a rail or is pocketed.Scorpion Solitaire is similar to Spider Solitaire but played more like Yukon Solitaire. Contacting the opponent's ball first results in a "ball in hand" foul. ![]() The opponent can place the cue ball anywhere on the table to shoot any of their respective balls, or the 8-Ball - if all of their group balls have been already pocketed.Īfter the groups of object balls have been assigned, the first object ball contacted by the cue ball must be a numbered ball from the shooter's assigned group. Pocketing the cue ball is known as a "scratch" and results in a "ball in hand" foul. The breaker loses the game if both the 8 ball and cue ball are pocketed.The breaker wins the game if the 8 ball is legally pocketed.If the cue ball is pocketed on the break, the opponent can then place the cue ball anywhere behind the head string for their next shot. The first player to legally pocket an object ball after the break is assigned to that particular group (solids or stripes) of balls. Object balls pocketed during the break are not used to assign groups. The table is always open immediately after the break. If this action does not occur, the opponent can choose to either play the table "as-is" or ask for a re-break. The breaker must either pocket a number ball, or drive four different number balls to one or more rails. The head string, also known as "the kitchen" is the area behind the second set of diamonds (or markings) at the head of the table. The cue ball can be placed anywhere behind the head string. The apex ball should be aligned at the foot spot on the table, with the bottom of the break formation aligned parallel with the foot of the table. The rest of the rack should be random, except for the bottom corners of the triangle - one corner ball should be a solid, and the other a stripe. The RackĨ-Ball is located in the center - two rows from the top and two rows from the bottom. The 8-Ball does not belong to either group. The object balls are divided into two separate groups - solids (balls numbered 1 through 7) and stripes (balls numbered 9 through 15). 8-Ball is played with a cue ball and 15 object balls. ![]()
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