One of these was Hanzo's tankbuster overhaul, and this is another. One way in which I am balancing the tank roles is to give more heroes effective ways of dealing with them. Duration increased from 10 to 16 seconds.Now explodes immediately on contact with the floor.Damage per pellet increased from 6 to 18 (total damage now 270).With these changes, Ana's unscoped shots will deal more damage/healing over time, whereas her scoped shots are better for burst healing. These changes are meant to allow more flexibility and adaptability in Ana's kit and allow better players to capitalise on good decision making. Cooldown increased from 10 to 12 seconds.Now that there is always an off tank on the team, I have balanced them to give them more defined and beneficial roles on the team, instead off them just being DPS heroes with more health.General Roles: Bodyguard (protecting individual allies through peel), creating space for the Main Tank to control, Zoning/Area Denial. Heroes: Bastion, D.Va, Mei, Roadhog, Torbjörn, Wrecking Ball, Zarya.In order to compensate for there only being 1 main tank per team, I have increased each main tank's defensive capabilities, whilst making them all more dynamic and unique, making the choice of which to pick more important.General role: Protecting the whole team.Heroes: Brigitte, Orisa, Reinhardt, Sigma, Symmetra, Winston.I have also moved some DPS heroes into different roles to even the spread more. The new team composition will be 1-1-2-2, with the player in slot 1 of the team on Main Tank, slot 2 on Off Tank, 3 and 4 on Damage, and 5 and 6 on Support. In order to allow barrier tanks out from the hole in the ground that Blizzard have nerfed them into without risking double barrier meta reigning supreme again, tanks have been split into Main Tank and Off Tank, as their drastically different roles made the tank role hard to balance. Tank role split into Main Tank and Off Tank Please do not leave trolly comments saying that all of the changes are rubbish without justifying it, or your commemt will be ignored. The only way for me to know whether the changes are good is for people to test them and feed back their thoughts, so comments would be greatly appreciated. If you test the changes, please leave a comment giving feedback on whether you think they are good, bad, balanced, not balanced etc. Included in the workshop settings (turned ON by default) are rules to add stationary dummy bots from either team, and to damage allied bots and yourself to test healing. I would appreciate people testing these changes with others, as it is more helpful to test them in more real situations to judge their balance. Too many DPS heroes not enough variety in tank role, leading to inflated DPS queue times.Off tanks having no particular role, leading to them either being unviable or overpowered beefy DPS heroes ( cough Roadhog cough).Double barrier meta leading to all barrier tanks either being nerfed into the ground or unable to get value without lots of support.This is my attempt to balance Overwatch in a way that I believe fixes many problems the game has, mainly: I will continue to add regular updates when possible. This mode is still a WIP as not all heroes have been balanced yet.
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